How Many Silent Hill Movies Are There
Silent Hill | |
---|---|
Genre(south) | Survival horror |
Programmer(s) | Konami Computer Entertainment Tokyo (Team Silent) Creature Labs Climax Studios Double Helix Games Vatra Games WayForward Technologies Kojima Productions |
Publisher(s) | Konami |
Creator(southward) | Keiichiro Toyama |
Composer(s) | Akira Yamaoka (1999–2009) Daniel Licht (2012) Ludvig Forssell (2014) |
Platform(due south) | PlayStation, Game Boy Advance, PlayStation 2, Xbox, Microsoft Windows, PlayStation Portable, PlayStation 3, Xbox 360, Wii, PlayStation Vita, PlayStation iv |
Commencement release | Silent Colina Feb 23, 1999 |
Latest release | P.T. Baronial 12, 2014 |
Silent Hill (Japanese: サイレントヒル, Hepburn: Sairento Hiru ) is a horror media franchise centered on a series of survival horror video games, created by Keiichiro Toyama, developed and published by Konami, and published by its subsidiary Konami Digital Entertainment. The first four video games in the serial, Silent Hill, Silent Loma 2, Silent Loma iii and Silent Hill 4: The Room, were developed by an internal group called Team Silent, a evolution staff within former Konami subsidiary Konami Computer Entertainment Tokyo. The later six games, Origins, Homecoming, Shattered Memories, Downpour, Book of Memories, and P.T. (a Silent Hills playable teaser), were developed by other, mostly Western developers. The Silent Hill franchise has expanded to include various print pieces, ii feature films, and spin-off video games. As of 2013, the game series has sold over 8.four 1000000 copies worldwide.[ane]
Silent Hill is prepare in the serial' eponymous fictional American town. The series is heavily influenced by the literary genre of psychological horror, with its actor characters being by and large "everymen".[two]
Installment overview [edit]
1999 | Silent Hill |
---|---|
2000 | |
2001 | Play Novel: Silent Loma |
Silent Colina ii | |
2002 | |
2003 | Silent Colina 3 |
2004 | Silent Hill 4: The Room |
2005 | |
2006 | Silent Hill (mobile game) |
2007 | Silent Hill: The Arcade |
Silent Hill: Origins | |
Silent Hill: Orphan | |
Silent Colina: The Escape | |
2008 | Silent Colina: Orphan 2 |
Silent Hill: Homecoming | |
2009 | Silent Loma: Shattered Memories |
2010 | Silent Hill: Orphan iii |
2011 | |
2012 | Silent Hill: Downpour |
Silent Hill Hard disk Collection | |
Silent Hill: Book of Memories | |
2013 | |
2014 | P.T. |
Master series [edit]
Silent Hill (1999) [edit]
The first installment in the series follows Harry Mason as he searches for his missing adopted daughter in the mysterious New England boondocks of Silent Colina. Stumbling upon a Asceticist cult conducting a ritual to revive a deity information technology worships, Harry discovers his daughter's truthful origin. Multiple game endings are possible, depending on in-game actions taken by the player. It was released in 1999 for the PlayStation. In 2009, the game became available for download from the European PlayStation Network store for the PlayStation 3 and the PlayStation Portable and later, in the same year, from the North American PlayStation Network store.[three] [4]
Silent Loma 2 (2001) [edit]
The second installment in the series follows James Sunderland searching for his deceased wife in Silent Hill after having received a letter from her informing him that she is waiting for him there. After searching in and exploring the mysterious town, he ultimately realizes her expiry's true nature. Information technology was released in September 2001 for the PlayStation two. An extended version of the game was released for the Xbox in December of the same year as Silent Loma ii: Restless Dreams in Due north America and Silent Colina 2: Inner Fears in Europe, and for the PlayStation 2 in 2002 as Silent Hill 2: Director's Cut, with a port of Director'due south Cut to Microsoft Windows released in December 2002.[ citation needed ]
Silent Hill 3 (2003) [edit]
The third installment in the serial follows a teenaged girl named Heather as she becomes caught in a conflict inside Silent Hill's cult and discovers her true origin. Information technology was released in May 2003 for the PlayStation ii, with a port to Microsoft Windows released in Oct of the same year. Silent Hill 3 is a direct sequel to the first installment in the series.[5]
Silent Loma 4: The Room (2004) [edit]
The quaternary installment in the series follows Henry Townshend, who finds himself locked in his apartment as strange phenomena begin to unfold around him and other residents of the building. It was released in 2004 for the PlayStation two, Xbox and Microsoft Windows and it besides marked the terminate of Team Silent's contributions to the series.
Silent Hill: Origins (2007) [edit]
The 5th installment in the serial is a prequel that follows trucker Travis Grady, who becomes trapped in Silent Hill after rescuing a daughter from a called-for house. During his quest to find the fate of the burned daughter, he encounters characters from previous installments and is forced to face up his by.[half-dozen] It was developed by Climax Studios and released in 2007 for the PlayStation Portable, with a port for the PlayStation 2 released in 2008 and was also the first Silent Loma title adult outside Japan.[7] It is known equally Silent Hill Zilch in Japan.
Silent Hill: Homecoming (2008) [edit]
The sixth installment in the series follows Alex Shepherd, a soldier who has returned from a war overseas. Alex discovers upon his arrival that his father has gone missing, his mother has become catatonic, and no one can provide the whereabouts of his younger brother, Joshua. The game chronicles Alex's search to find his missing brother.[viii] It was developed by Double Helix Games and released in 2008 for the PlayStation 3 and Xbox 360 and in 2009 for Microsoft Windows.
Silent Hill: Shattered Memories (2009) [edit]
The 7th installment in the serial is a reimagining of the start installment. Adult by Climax Studios for the Wii in December 2009, with ports for the PlayStation 2 and the PlayStation Portable released in January 2010.[nine] Shattered Memories retains the premise of the original game—Harry Mason's quest to observe his missing daughter in the American boondocks of Silent Hill—just is set up in what appears to be a unlike fictional universe, following a unlike plot, with characters from the first game appearing altered aslope new ones. Gameplay takes identify in two parts: a framing, first-person psychotherapy session with an unseen patient, and an over-the-shoulder perspective of Harry'south journey through Silent Colina, periodically interrupted by the occurrence of an environmental shift where he is pursued by monsters.
Shattered Memories ' gameplay focuses on completion of psychological tests which modify in-game elements while in the first setting, and exploration, puzzle solving, and monster evasion when in the second setting. The game'southward developers avoided integrating combat into the second setting's gameplay, centering instead on a weaponless player character attempting to rescue themselves from powerful opponents, as they considered this to exist more than fear-inducing. The game received more often than not positive reviews, with its graphics, storyline, vox acting, soundtrack, and use of the Wii Remote as the Wii version'south controller praised by reviewers; Shattered Memories ' chase sequences were criticized by some reviewers, because they deemed them potentially frustrating and brusque.
Silent Loma: Downpour (2012) [edit]
The eighth installment in the serial follows Murphy Pendleton, a prisoner who is stranded in Silent Hill after his prison transport vehicle crashes. It was announced in April 2010[10] and developed by Vatra Games for PlayStation 3 and Xbox 360 on March 13, 2012.[11] It is the first game in the series to feature 3D (stereoscopic) graphics.
Other games [edit]
Play Novel: Silent Hill (2001) [edit]
Play Novel: Silent Hill is a visual novel adaptation of the original Silent Hill, released exclusively for the Game Male child Advance in Nippon on March 21, 2001.[12]
Silent Hill: The Arcade (2007) [edit]
Silent Hill: The Arcade deals with 2 characters, Eric and Tina, who have entered the town of Silent Hill and must battle monsters while uncovering the mystery behind Eric's nightmares well-nigh a girl and a steamship.[13] The Arcade has a multiplayer element, where each role player can choose to be either Eric or Tina.[xiv] A second actor can bring together the game at whatsoever time.[xv]
Silent Colina: The Escape (2007) [edit]
Silent Colina: The Escape is a mobile phone spin-off title for the Silent Hill franchise. Information technology was released in Nippon for the FOMA telephone Dec xix, 2007; and was released for the iOS internationally in 2009. The goal of the game is to guide the player through ten stages by finding a key and opening the locked door. The game is played in a first-person perspective. The game achieved mixed reviews due to lack of storyline and poor execution.[16]
Silent Loma HD Drove (2012) [edit]
Silent Colina HD Collection is a high-definition re-release of Silent Hill ii and Silent Hill 3 for PlayStation three and Xbox 360, featuring loftier-resolution visuals, new sounds, new voices and Trophies/Achievements for both games. Silent Colina 2 features the pick to utilize both the old and new voices; however, Silent Hill iii features only a new voice track, with the erstwhile voices unavailable due to legal reasons. Silent Hill ii features both the principal scenario and the Built-in from a Wish sub-scenario for Maria seen in later on re-releases, namely the Director's Cut. This pack is also the first time Silent Hill 3 is playable on an Xbox console. The drove got mixed to negative reviews due to severe issues with both games, such as astringent framerate problems, lockups and more. While the PlayStation three version was patched, the Xbox 360 patch was cancelled and Konami offered refunds to all Xbox 360 owners of the game.[17]
Silent Hill: Book of Memories (2012) [edit]
The PlayStation Vita entry, Silent Hill: Book of Memories, was released in October 2012.[11] The RPG, also serving as a spin-off,[eighteen] was developed past WayForward Technologies.[xix] [20] [21] Book of Memories utilizes an overhead isometric view, follows a different storyline and features returning creatures from the series' fictional universe, as well as cooperative gameplay;[22] the game is the offset installment in the serial to characteristic multiplayer gameplay.[22] [23] According to series producer Tomm Hulett, Book of Memories ' gameplay "will be largely different from the one established in previous installments in the series, focusing on cooperative multiplayer activeness rather than traditional psychological horror."[24]
Cancelled games [edit]
| This article is missing information about Silent Hill 5, Silent Hill: Cold Heart, and Masahiro Ito's cancelled 2013 sequel. (November 2020) |
Nintendo DS titles [edit]
WayForward Technologies, developers of Silent Hill: Volume of Memories, worked on a serial installment for the Nintendo DS in 2006. They developed a one-room paradigm demo using the atomic number 82 character and assets from Silent Hill 2 before the game was cancelled.[25]
Renegade Kid pitched their DS championship Dementium: The Ward equally a Silent Hill spin-off championship. Information technology was rejected by Konami for various reasons involving Konami not wanting to trust a pocket-sized company with the Silent Loma license. Renegade Kid subsequently pitched a modified version of Dementium Ii which was also rejected, but for Konami simply non wanting to enter the DS space with a horror championship at the time.[26]
Broken Covenant [edit]
Before Climax Studios started working on what would afterward go Silent Hill: Origins, they had originally pitched a different game idea to Konami in 2006. Intended to be a PlayStation 3 exclusive, the proposed game would have taken place in Arizona and starred protagonist Male parent Hector Santos. The priest would have utilized water, a major motif in the game, to perform "holy rites and rituals". The proposal never received a greenlight from Konami, and it was reimagined as an original championship called Cleaved Covenant, but that too was somewhen shelved.[27]
The Box [edit]
Silicon Knights announced the titles in production when the company ceased development in 2012. I of these games was chosen Silent Hill: The Box,[28] but later became known as The Box, which could accept been the codename for the title later a publishing bargain cruel through given the visitor'southward fiscal status. A screenshot from the game was released via ComputerAndVideoGames.com.[29]
Silent Hills [edit]
During Sony Computer Entertainment's presentation at Gamescom 2014, an interactive teaser titled P.T. (initialism for "playable teaser") was released on the PlayStation Store for PlayStation 4. Upon completion of the teaser information technology was revealed to be for a new Silent Colina game entitled Silent Hills, beingness developed by Kojima Productions using the Fox Engine, and a collaboration between Hideo Kojima and film managing director Guillermo del Toro, featuring actor Norman Reedus. On September i, Sony revealed during its pre-TGS printing conference that P.T. had been downloaded over a meg times and had been viewed over 30,000,000 times across platforms. During the 2015 San Francisco Film Festival on Apr 26, del Toro announced that he would no longer be involved in the projection with Kojima, presumably due to Kojima leaving Konami.[30] Konami later released a statement confirming the departure of Reedus only clarified the series would continue to be developed, with no mention of the electric current status of Silent Hills.[31] Days later, Konami confirmed that Silent Hills was cancelled, but was open to hereafter collaborations with Reedus and del Toro.[32] P.T. was also pulled from the PlayStation Store and is no longer available for download.[33]
The counterfoil of the game was met with pregnant backlash from fans, who later started a petition on Change.org asking for Konami to continue the project; the petition has received 194,279 signatures as of 4 March 2016[update].[34] Despite Konami stating they planned to continue the Silent Hill franchise following the cancellation, no data has been given on a new title since then. Numerous remakes of P.T. take spawned every bit a result of the game's extremely limited availability; it remains unavailable on the PlayStation Shop, and has since been blocked from running on the PlayStation 5.[35]
Cast and characters [edit]
Recurring elements [edit]
Plot traits and symbolism [edit]
All the plots of the installments in the Silent Hill serial, except Shattered Memories and The Room, share a common setting: the foggy rural American town of Silent Hill, which is a fictional location set in the northeastern United states: some games specifically reference the boondocks as being located in Maine whereas in the film, the town is set in West Virginia. The town in the first three games was inspired past concepts of a pocket-sized town in America as depicted by various media from various countries of origin. While some of the development planning is more reminiscent of that of a Japanese hamlet, indirect influence comes from perhaps two factual American towns in detail: Cushing, Maine;[a] and Snoqualmie, Washington.[b] The town from the pic serial, however, was inspired by Centralia, Pennsylvania.[c] Silent Colina is depicted in Shattered Memories as a heavily snowfall covered town in the midst of a blizzard, while the events of The Room primarily occur in the fictional neighboring city of Due south Ashfield, with the player venturing forth to smaller locales around Silent Hill.
The series' player characters experience an occasional dark alteration of reality called the "Otherworld".[36] In that reality, physical law frequently does not utilize,[37] with varying forms but nigh frequently ones whose concrete appearance is based on that of Silent Hill, and the series' characters experience delusions and run into tangible symbols of elements from their unconscious minds, mental states, and innermost thoughts when nowadays in it,[37] [38] manifested into the real globe. The origin of these manifestations is a malevolent power native to Silent Hill, which materializes human thoughts; this force was formerly non-evil, but was corrupted by the occurrence of certain events in the area.[37] Some recurring monsters include the Nurses who are included in almost every Silent Colina game, typically due to the sexual frustration or health conditions many of the protagonists experience during the course of the game's events; Pyramid Head, another recurring monster who became the serial mascot, whose canon appearances have been contested; and Robbie the Rabbit, an amusement park mascot. A dog named Mira is also included in many joke endings. Another recurring plot trait in the Silent Hill series is a fictional religious cult known only as The Order. The arrangement has certain members who act as antagonists in most of the series' installments (such as Dahlia in the commencement and prequel, Claudia in 3, Walter in The Room, and Approximate Holloway in Homecoming), and operates the "Wish House" (also called "Promise Firm"), an orphanage for poor and homeless children congenital by a charity organization called the "Silent Hill Grinning Support Lodge".[39] The religion followed by the Order is focused on the worship of a chief deity,[40] who is named Samael but was ever called "God".[41] The group's dogma is derived from a myth: the deity set out to create paradise, simply ran out of power during the procedure; she will someday be resurrected, thus becoming able to finally create paradise and save mankind.[40] The town's cult repeatedly participates in illegal acts: ritual human sacrifices whose purpose is the deity'south resurrection,[42] illegal drug trade,[43] and kidnapping and confinement of children in a facility to teach them its dogma through brainwashing, while presenting the facility every bit an orphanage.[39] Also repeatedly featured are various religious items with magical properties, actualization widely in the games of the series.[44]
Iii thematic elements consistently drive the narratives of Silent Hill games: the theme of a master protagonist who is depicted as an "lowest" (with the exception of Homecoming, where the protagonist is thought to be a soldier and the game's mechanics operate equally such),[45] and the everyman'south quest, either a search for a missing loved one[46] or a situation where the protagonist wanders into the boondocks apparently past accident but is in fact beingness "summoned" by a spiritual force in the town. Multiple endings are a staple of the series, with all installments featuring some, the realization of which oft depends on in-game actions performed by the thespian.[47] [48] In all but two of the series' games, one of these endings is a joke catastrophe in which the main protagonist comes in contact with unidentified flight objects: there is no joke ending in Silent Loma 4: The Room, and the only joke ending in Downpour is a surprise party for the player featuring characters from previous installments of the franchise.
The installments in the Silent Hill series contain diverse symbolism. The symbols are images, sounds, objects, creatures, or situations, and correspond concepts and facts, besides as feelings, emotions, and mental states of the characters.[fifty] [51] [52] [53] [54]
Gameplay [edit]
The installments in the Silent Hill series utilize a tertiary-person view, with occasional stock-still photographic camera angles. While visibility is low due to the alternating fog and darkness, all of the serial' actor characters, except Henry Townshend of Silent Hill 4: The Room, are equipped with a flashlight and a portable device which warns the histrion of nearby monsters by emitting static (a transistor radio in Origins and the first three installments, a walkie-talkie in Homecoming and Downpour, and a mobile phone in Shattered Memories).[58] [59] The player characters of every Silent Hill game take access to a variety of melee weapons and firearms, with Origins and Downpour also featuring rudimentary manus-to-hand gainsay.[60] Shattered Memories is the sole exception: information technology is designed without combat and based around evasion of the creatures. Another central feature of the series' gameplay is puzzle-solving, which oft results in the acquisition of an detail essential to advance in the games.
Development [edit]
Concept and influences [edit]
Development of the Silent Loma series started in September 1996 with the beginning of the development of its first installment, Silent Hill.[61] The game was created by Team Silent, a grouping of staff members within the Konami Estimator Amusement Tokyo studio.[62] [63] [64] The new owners of its parent company Konami sought to produce a game that would be successful in the United States. For this reason, a Hollywood-like atmosphere was proposed for it. Despite the profit-oriented approach of the parent company, nevertheless, the developers of Silent Loma had much artistic freedom because the game was even so produced in the era of lower-budget 2d titles. Eventually, the development staff decided to ignore the limits of Konami'south initial programme, and to make Silent Hill a game that would appeal to the emotions of players instead.[65]
The offset installment's scenario was created by managing director Keiichiro Toyama.[66] The story of the 2d installment, Silent Loma 2, was conceived by CGI director Takayoshi Sato, who based it on the novel Crime and Penalty, with individual members of the squad collaborating on the game's bodily scenario;[67] [68] [69] the primary writing was washed by Hiroyuki Owaku and Sato.[67] [68] [70]
The showtime game, Silent Hill, utilizes real-fourth dimension 3D environments. To mitigate limitations of the hardware, developers liberally used fog and darkness to muddle the graphics.[two]
Sato estimated the budget of the first installment at United states of america$3–5 million and Silent Colina ii 's at US$7–10 1000000.[68] He said that the development team intended to make Silent Loma a masterpiece rather than a traditional sales-oriented game, and that they opted for an engaging story, which would persist over fourth dimension – like to successful literature.[65]
The games are known to take drawn influence from media such as Jacob's Ladder; Phantoms; Session 9; Alien; Stephen King'southward The Mist; and the fine art of Francis Bacon, largely through cultivating a technique of inducing fear through more than psychological levels of perception. Many sequences and tropes from these films share identical concepts.[71] [72] The films and television series of American filmmaker David Lynch are besides acknowledged to have influenced Squad Silent during the initial games' production,[73] [74] peculiarly that of Silent Hill 2.[74] Another major influence is Japanese horror, with comparisons made to classical Japanese Noh theatre and early 20th-century fiction writers such every bit the Japanese Edogawa Rampo.[75] The town of Silent Hill is a small rural American boondocks imagined past the artistic team. It was based on Western literature and films, as well every bit on depictions of American towns in European and Russian culture.[65] The version of the town from the film adaptations of the kickoff and 3rd games is loosely based on the key Pennsylvania boondocks of Centralia.[d] The Guild's organized religion is based on various characteristics of unlike religions, such as the origins of Christianity, Aztec rituals, Shinto shrines, as well as Japanese folklore; the names of gods in the organization'south religion were conceived by Hiroyuki Owaku, merely they have Aztec and Mayan motifs, as Owaku used pronunciations from these civilizations as a reference.[40] Certain religious items appearing in the series were conceived by the team and for some others various religions were used every bit a ground: the evil spirit-dispelling substance Aglaophotis, which appears in the first installment and Silent Hill 3, is based on a herb of similar proper noun and nature in the Kabbalah (Jewish mysticism); the name of the talisman called "Seal of Metatron" references the affections Metatron.[44]
Audio [edit]
The installments in the Silent Loma series feature various sound furnishings,[50] [76] some of them being ambient, as well as silence;[76] the audio furnishings take been added with the intent of inducing certain emotions and feelings in the thespian,[l] [76] such as urgency, displeasure,[76] or a sense of disturbance of their psyche.[l] According to the series' former sound director Akira Yamaoka, atmosphere is an emphasized chemical element of the series, if which had not been given importance, the series' product would accept been impossible.[76] The games also feature soundtracks scored by Yamaoka.[77] [78] [79] [eighty] [81] [82] [83] The genres of the musical pieces range from industrial to trip hop to stone, and some pieces include vocals by vocalisation extra Mary Elizabeth McGlynn.[46] [79] [80] [81] [82] [83] The music of Silent Loma 3 and four also contains performance and songwriting contributions from musician and voice actor Joe Romersa.[84] Downpour and Volume of Memories characteristic soundtracks scored by composer Daniel Licht;[22] [85] Downpour includes music belonging to the industrial genre and vocals by McGlynn as well as by Jonathan Davis of the ring Korn.[85] [86]
Spin-off video games based on the series include the visual novel Play Novel: Silent Hill for the Game Male child Advance,[87] [88] the arcade game Silent Colina: The Arcade,[89] and the mobile games Silent Colina: The Escape and Silent Hill: Orphan.[ninety]
Reception and legacy [edit]
The Silent Colina series has been praised for their graphics, atmosphere, and narratives. While the showtime three installments received critical acclaim, with the fourth game also receiving full general praise from critics, afterward games were less well-received.[113]
The showtime installment in the series, Silent Hill, received a positive response from critics on its release and was commercially successful. It is considered a defining title in the survival horror genre, moving abroad from B picture horror elements, toward a psychological style of horror emphasizing atmosphere.[ii]
Silent Colina ii received critical acclaim. It was named the fourteenth all-time game of the PS2 by IGN, saying "Information technology preserved well-nigh of the original game'due south what-might-be-out-in that location fear, but with major advances to the graphics and sound, the game was able to deliver a far more immersive, frightful and compelling storyline."[114] Silent Colina 2 is considered i of the best horror games of all time by many, equally it features on several "best games ever" lists by critics. Praise was specially aimed at the dark, cognitive narrative and storytelling, exploration and handling of mature themes and concepts, such as incest and domestic corruption, the sound design and musical composition, the atmospheric and frightening tone and direction, fear-inducing and tense gameplay, along with the graphics, use of symbolism and metaphors and the monster designs. Silent Hill 2 is widely considered to be the best installment in the Silent Loma game series and is considered by many to exist a mod-mean solar day horror masterpiece.
Silent Loma 3 was well-received by critics, especially in its presentation, including its environments, graphics and audio, as well as the overall horror elements and themes that are connected from past installments.[115] [116] The game received praise for its story, which was a continuation of the first game's story.[117] [118]
In comparing to the previous three installments, Silent Hill 4: The Room was met with a mostly positive reception, though lower than that of the game's predecessors; many reviewers disliked the increased emphasis on combat, lessening the focus on the horror aspect of gameplay, while praise was aimed at the atmospheric tone and direction, the sound design, graphics and the storyline, while the changes from the series' conventions were met with a range of responses, varying from positive to negative. 1UP.com said that Konami went "backwards" with this game,[119] though reviewers such every bit GameSpot still praised the game's temper.[120]
Origins received positive reviews despite some criticism. It was praised for going back to the old gameplay formula—according to IGN, "Origins does justice to the series as a whole." Nonetheless, some criticized the series' increasing predictability. GameSpot stated that "This one-time fog needs to learn some new tricks."[121]
Homecoming received mixed reviews. Information technology was praised for its graphics and sound, but the horror and gameplay have been met with mixed reactions. Some critics, such every bit GameSpot, felt that it lost "the psychological horror factor that the series is so well-known for."[122] Some critics were harsher; IGN called the game a "letdown."[123]
Shattered Memories received more than positive reviews. GameSpot praised the game'south effort at reinventing the beginning game's plot, rather than being a simple remake.[124]
Downpour received mixed reviews. While certain critics praised the soundtrack and story elements, it has been let downwardly past "sluggish combat" and "occasional freezes".
Hard disk Drove has also received mixed reviews. Critics criticised towards many technical problems plaguing both games and creative changes made to the games. Book of Memories, while receiving mixed reviews, has been the least well received game in the serial, with most criticism regarding the game's shift in genre.
The Duffer Brothers take cited Silent Colina every bit an influence on their 2016 television prove Stranger Things. They noted that it inspired the Upside Downward, a parallel dimension in the serial.[125]
Other media [edit]
Print media of the Silent Colina franchise include a series of comic book adaptations;[126] [127] [128] the novels Silent Colina, Silent Hill 2 and Silent Hill iii by Sadamu Yamashita, which are novelizations of their eponymous video games;[129] the guide book Lost Memories; and the art book Cartoon Block: Silent Hill 3 Plan.
Konami has announced Silent Hill-themed pachinko machines, one in 2015 and some other titled Silent Colina: Escape in 2019.[130] [131]
Downloadable content for the video games Dead by Daylight and Dark Deception: Monsters & Mortals, were released in June 2020 and March 2021 respectively.
Film series [edit]
A pic adaptation of the showtime game in the series, Silent Hill, was released in 2006. Information technology was adapted and directed by French moving-picture show director, producer and writer Christophe Gans. Gans himself is a big fan of the Silent Hill game series. A second film accommodation, titled Silent Loma: Revelation written and directed by Thousand. J. Bassett and based on Silent Hill 3,[132] was released in 2012. The former received mixed reviews, while the latter received more often than not negative reviews. Christophe Gans expressed an interest in making a third motion picture in a 2020 interview, stating that a script is being adult centred on puritanism.[133]
In popular culture [edit]
- Dementium: The Ward, a survival horror game for the Nintendo DS, was originally pitched as a Silent Hill game, though it was turned down by Konami due to some issues.[134]
- Post Trauma, a first-person survival horror game which loosely resembles Silent Colina iv and P.T. [135]
- Stranger Things, a Netflix horror serial released in 2016, the location The Upside Downwardly is inspired by the series' foggy town.[136]
References [edit]
- ^ "映画『サイレントヒル:リベレーション3D』山岡晃氏に聞く――好きな音楽は『サイレントヒル』の音楽です".
- ^ a b c Fahs, Travis (October xxx, 2009). "IGN Presents the History of Survival Horror". IGN. IGN Entertainment, Inc. p. 5. Archived from the original on June 29, 2010. Retrieved June nine, 2011.
- ^ Plunkett, Luke (March xx, 2009). "PAL PlayStation Store Update: Silent Colina!". Kotaku. Gawker Media. Archived from the original on June 15, 2011. Retrieved December 25, 2010.
- ^ Sliwinski, Alexander (September x, 2009). "PSN Thursday: In fourth dimension with Turtles, Silent Hill and George Takei". Joystiq. AOL Inc. Archived from the original on March 12, 2011. Retrieved Dec 25, 2010.
- ^ Perry, Douglass (Baronial 5, 2003). "IGN: Silent Hill 3 Review (PS2)". IGN. IGN Amusement, Inc. Archived from the original on June 29, 2012. Retrieved August 30, 2008.
- ^ Reed, Kristan (Apr 30, 2007). "Interview – Silent Hill: Origins". Eurogamer. Archived from the original on March 2, 2009. Retrieved October 23, 2007.
- ^ "Silent Colina Origins Spring For PS2". SPOnG. February 1, 2008. Retrieved April xiii, 2010.
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- ^ Wales, Matt (Apr 6, 2009). "Silent Hill Re-imagining Official". IGN. Archived from the original on March 10, 2012. Retrieved Apr xiii, 2010.
- ^ Reilly, Jim (Apr 9, 2010). "Konami Teases New Silent Hill Title". IGN. Archived from the original on March eighteen, 2012. Retrieved April 13, 2010.
- ^ a b Makuch, Eddie (January 12, 2012). "Silent Hill creeps up on March". GameSpot. CBS Interactive Inc. Archived from the original on October 25, 2012. Retrieved January xv, 2012.
- ^ "Review: Silent Hill Play Novel (Game Boy Advance)". October xxx, 2010. Archived from the original on September 11, 2019. Retrieved August 14, 2020.
- ^ "Silent Hill: The Arcade Hands-On Impressions". Kotaku. Archived from the original on February xiv, 2013. Retrieved August 31, 2010.
- ^ Epperson, Justin (February 17, 2007). "Previews: Silent Hill: Arcade". 1UP.com. Archived from the original on September 27, 2007. Retrieved August 22, 2007.
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{{cite web}}
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Notes [edit]
- ^ The hometown of horror novelist Stephen King, who based many of his novels' fictional Maine towns upon it. His novel Carrie and his short stories "The Mist" and "1408" are among his known influences on the series of Silent Hill.
- ^ The exterior filming location of avant-garde lather opera Twin Peaks, along with its neighboring areas Due north Bend and Fall Urban center. The four Squad Silent–made games are rife with references to and thematic reflections of Twin Peaks, peculiarly its original 2 seasons.
- ^ A boondocks that was gradually abandoned due to a 50-year inability or unwillingness to extinguish a coal mine burn down.
- ^ a modern ghost town, engulfed in smoke because of a however burning fire in an hugger-mugger coal mine.
External links [edit]
Official website
How Many Silent Hill Movies Are There,
Source: https://en.wikipedia.org/wiki/Silent_Hill
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