banner



Captive Cord Found Destiny 2

Every amanuensis needs a helping handler.

So you're stuck on I Look You To Die ii: The Spy and the Liar. It's OK. Information technology's a puzzle game and so you're bound to hit some roadblocks. That's what this handy I Await You To Die ii guide is for – to help you vanquish each and every level.

Guide: I Expect You To Die 2 Complete Walkthrough

Below you volition detect a guide or each level in written form with helpful images. There's besides a video for each level if you would prefer to sentinel how to beat the game. Or yous can but lookout the complete guide and encounter the entire game done from start to finish.

Level one – Functioning Phase Fright

  • First, put on the headphones that are lying on the tabular array. This will allow y'all to hear the audio cues from the lady in charge.
  • Using your telekenisis implant, grab the miniature shield and crossbow from over on your left side. Bring them to your desk and either exit them hanging in mid-air for piece of cake access later on, or place them within easy reach on your desk.
  • Over your left shoulder is a pocket-size box mounted on the wall. On top of it is a trophy. Take hold of information technology, and and so put in the code: 2112. The door volition open and you lot'll be able to grab the butane gas cannister from inside. Place this within easy attain in front of yous. You lot'll need it later.
  • Get into the top drawer on the left manus side of the desk-bound. You'll find a notepad, 3 darts (which are useless) and a central. Grab the key and utilize information technology on the third lever on your correct hand side. This will unlock the level switch and let you lot to pull upwardly the phase curtains when the time is right.
  • Pull the first two levers to the down position and then pull the ropes to line up the lights and the banners, every bit per the intructions on the clipboard. Once they're in position, stick the lever back to the up position to lock them into place.
  • Raise the clock past pulling the big handle on your desk, and and so alter its colour by tweaking the dials on the musical instrument that sits on your desk. Push the R dial all the mode up and push the other ii all the way down to turn the clock red.
  • The low-cal bulb on your desk volition turn on to indicate information technology's showtime, so turn to your correct and beginning pulling the third rope to raise the curtains. Once they're raised, pull the lever to lock them into position. The lever volition snap, but don't worry near this – it doesn't serve any purpose other than to brand you think it serves a purpose. Sneaky sneaky.
  • Push the calorie-free switch on the large musical instrument to the left position, and then John Juniper will enter the stage and offset talking.
  • From here, you tin follow the cues to allow the prove continue as planned, or you ruin information technology right away by pusing the wrong sound cue on the big instrument on your desk. Practice the latter if you want it done rapidly.
  • In one case the prove has been "ruined" the mask volition lower from above and disperse poison gas. Use your telekenisis abilities to pull open the blue hatch on the left side of the gas delivery organization. So pull out the cannister and replace it with the butane gas.
  • The mask will now exhale fire and enemy agents will announced.
  • On the right hand side yous'll get shot at by an enemy on a balcony. Use the mini-shield to block the darts, then pull the darts off your shield and use them with your mini-crossbow to take out the agent.
  • An enemy will appear from the door below you. Either use a dart that you've saved, or await until the enemy agent throws their flop. Return to sender to have out this baddie.
  • This office is a niggling more tricky as an enemy will announced up above to throw a grenade while an enemy will appear from your left to shoot yous with darts. Block the incoming shots while you take intendance of the baddie up above, and and then take out the guy on your left to complete the level.

Well washed, agent, you've completed the starting time level in I Expect Y'all To Die 2.

Level ii – Operation Jet Fix

  • Pull the level on the seat contrary you to recline the chair and reveal the battery node on the chiffonier backside it. Grab this node and bring it to your table.
  • On your tabular array is a little white button. Push this to bring the food cart your fashion.
  • The nutrient cart arrives and yous demand to put in a code to go the grub you want. But this airplane food is deadly so you won't actually want any of it. The clues on the in-flight menu are decoys – the existent clue is on a postcard hidden behind the John Juniper picture on the correct side of the room.
  • Grab the shiney metal trays and have them ready to achieve.
  • Dial in any iv-digit code to acitivate the security procedures – lasers!
  • Concord up the metal trays to deflect the lasers back at their origin to destroy them. There's one behind the John Juniper motion picture, some other is above the 2nd window on the correct hand side of the craft, and the last is on the reclining seat. if yous did step one, you won't have to worry about this i, just it's all-time to put it out anyway.
  • Once the lasers have been destroyed, motion you lot attention back to the nutrient cart and put in the code "1313".
  • A door on the left side of the cart will open and information technology'll reveal a mask. Catch it and put it on. It'll be useful soon. In that location'south also another node nether the mask, catch this and keep information technology safe.
  • The cupboard under the John Juniper picture has another battery node, open it upward, grab the bombardment and bring it over to your desk.
  • Look over your right hand shoulder and you'll find the fourth and final bombardment. Grab it, keep it prophylactic with the others – yous'll demand it soon.
  • Once you have all of the batteries, wait over to your right side once more and you'll see five books – iv bluish, one crimson. Using your telekinetic powers, pull the red book to reveal the secret stuff subconscious in the sofa.
  • The sofa volition flip upward and you'll take a circuit board of sorts. Merely before we play with this, pull the handle on the bottom to reveal Juniper's secret stash of cash, booze, an oxygen mask, and a gadgety thing. Grab the mask, put it on, and grab the gadgety thing and go along it somewhere safe.
  • You demand to put the batteries in the right places. Refer to the image below, taken from our video guide.
  • Once you've completed the puzzle above, the sofa volition flip open up a new screen and on the left-hand side, y'all'll encounter the Radio Betoken Jammer button. Hit this to re-establish communications with your very stressed boss.
  • You'll exist told that y'all need to redirect the plane to another location – transport the aeroplane to Lisbon Agency Airstrip. If you failed geography in schoolhouse, refer to the image below.
  • A missile will now be launched to take out the aeroplane – the natural thing to do is printing the 'Activate Defenses' button. Do it. It won't work… You'll now have to heed to the instructions of your handler every bit he tells you how to reboot the defence systems.
  • Look to your left and you'll see a panel has opened on the wall. Look downward at your table and you'll notice 2 dials. Listen to you handler and he will instruct you to press a couple of buttons. Y'all need to press the upwards triangles, so the get-go and third buttons.
  • Now you'll have to work on the table. Offset, turns the left punch and you lot'll open the table upward to show a control panel.
  • Place i of the cartridges in the top left slot.
  • Next, you'll push button the dial upward to number 6.
  • Place the remaining cartridge in the slot directly under the the on you've already placed.
  • Now expect dorsum at your table and turn the 2d dial to open up another secret compartment on your table. Once this is open stick that gadget thingy from Juniper's sofa stash into the slot.
  • You lot'll need to ready all the needles on the device to sit within the dark-green zones on the readout. Twist the knobs and y'all'll notice the solution actually like shooting fish in a barrel.
  • Your handler will then tell you that they need to be set to black, then reverse the process.
  • You'll so become back to the left side of the tabular array and motility the dial down to the second notch
  • Adjacent, you need to become back to the panel on the left side wall. Plough the red hinge to open up a second panel of switch, then flip the second and tertiary switches.
  • At present, wait out of the window on your left and you'll see a sliding door has partially opened on the wing of the plane. You lot need to smash the window and then use your telekenisis ability to pull open up the sliding panel so that the anti-missile defence system can pop up and take out the incoming missles.

Well done, agent, you've completed the second level in I Expect You lot To Dice two.

Level 3 – Performance Eaves Drib

  • Wait a few seconds and you'll get a torch dropped downwards from in a higher place. It'll land straight in front of y'all. Pick information technology up. It has no other use other than to brand information technology easier to see.
  • To turn off the security laser system, look down to your left and pick upward the orange ball off the shelf, then movement it carefully through the grid, and so identify information technology on the mitt statue on the left hand side of the blimp bear.
  • One time the laser grid has shut downwards, use the winch system to lower yourself downwards to the ground level.
  • Y'all need to open the desk. On the right hand side there are three drawers. Pull them all open, merely just unti you see a blood-red foursquare. Do this right and you'll hear the click of the desk opening.
  • On the right mitt side of the desk is a small blade. Pick it upward.
  • On the left hand side of the desk are 2 drawers. Open up the bottom draw slowly, and but open enough to sideslip a blade through. You'll notice there'south a cord on the inside. Use the small-scale blade to cut this string to disarm the booby trap.
  • Open up the drawer fully and you'll detect a chisel-like tool. Take this to the right side fo the desk and y'all'll be able to put the handle-end of the tool into the square hole. This will open up the lilliputian door.
  • In one case the door is open, take the chisel back and employ it to unscrew the dorsum wall. You lot'll detect a punch. Remember where this dial is.
  • Sit back upwardly and expect upwardly above the desk. There are three wheels. Grab the i with a handle and so bring it to the desk-bound.
  • You lot'll notice that on the desk-bound is a small sliding door. Open this to reveal a gear mechanism.
  • Take the bike you've pulled down from the wall and identify information technology on top of this opening and so turn the cycle to open up another section of the desk that comes out of the top.
  • On the left side of this new section is another door. Open up it upwards and take the tool hidden behind the file.
  • Employ this new tool to open up the describe on the left side of the desk – the one on the left side of the symbol piece in the middle. There volition be a note and a punch. Remember where this dial is.
  • Catch the blade tool you used earlier and direct your attention to the cupboard on the lower left hand side of the desk.
  • Use the blade's handle side to human activity as a fundamental to open the door.
  • Pull it open and you'll observe a couple of other drawers within. Open the top one to get the wire cut tool.
  • Now, look down at the bottom of the drawer and yous'll see some files and a dial.
  • Remember the other dials? Turn the dials until the center section of the desk-bound looks similar this.
  • The door will open and you'll find a mask inside. The mask will open up and reveal a collection of wires.
  • The bureau will drop down a tracking device from to a higher place – take hold of it and go along it prophylactic (I actually lost the damn thing on my outset playthrough…)
  • Remove the bombardment on the left side of the mask.
  • Apply the wire cut tool to snip the cherry-red wires on the right side of the mask.
  • Remove the square piece and so pop the tracking device underneath.
  • Place the red square piece back into position.
  • Look back upwards at the wall behind the desk-bound and you'll spot a gun of sorts. Use this to reconnect the red wires.
  • Place the battery dorsum into the left side of the mask. It will at present shut.
  • Y'all'll be disturbed by the sound of a security baby-sit on the floor higher up. You demand to take hold of the mask and put information technology on. And so yous need to expect upward at the top of the desk-bound and you'll see a grey box with a punch and some stickers. Turn the dial to the offset dial "default: me".
  • You can then look up at the guard, gesture to him – whatever. He will think you're The Fabricator. He will apologise and then leave.
  • Take the mask off, put it back, and then winch yourself upward out of at that place.

Well done, amanuensis, yous've completed the third level in I Wait Y'all To Die 2.

Level four – Functioning Political party Crasher

  • Don't expect to be told! Grab 2 glasses from your right hand side. The glasses y'all'll need are the second set down from the peak. Grab these and stick them in the lift.
  • Look over to your left and y'all'll encounter a agglomeration of vino bottles across the room. Take hold of the one with a tag hanging off the top of it. If yous've grabbed the right one, it should say "LAST BOTTLE Exist careful!" on the tag. Place this in the lift alongside the glasses. Do it quick plenty and you'll have everything in at that place before the elevator automatically goes up. Handy fourth dimension-saving technique.
  • Juniper will so ask you to transport upward a new mimic mask. He will send the lift down and inside will exist a key. Catch it.
  • Along the wall y'all'll run into a ladder and five wine barrels. Take the key and place it into the keyhole on the fourth barrel (counting from left to right.)
  • A giant axe volition appear on the ceiling. Don't worry… Still.
  • Look back at the barrels and so turn off barrels three and iv. This will send the deadly axe support into the ceiling and it'll open up the secret door behind barrels four and five.
  • Grab the eye mask from the elevation shelf – the white one – so identify it in the lift and send the lift up to the ballroom.
  • Next, grab the crimson mask from the the shelf directly underneath where y'all grabbed the mimic mask. Put it on. Information technology looks adept on you.
  • With the mask on, yous'll be able to see hand and footprints. You'll notice a handprint on the secret door area. Press it and a blood-red button will be exposed. Printing the ruddy push button to bring up the panel on your tabular array, but don't press anything there simply yet. It's time to do some prep piece of work.
  • Wait over to the left hand side of the room and y'all'll see a huge barrel with a couple of swords stuck into the middle section. Remove these swords.
  • Above the barrel is a selection of swords and you need to grab the second and sixth swords and place them into the metal thing on the forepart of the barrel.
  • This will crusade a handle to pop out of the left mitt side of the barrel. You tin can grab this at present and open up the underground door. This is prep for later on.
  • Now, back to your little table. On the left you'll accept a switch and the word "MAP". Flip this switch to bring up the map, and then plough the dials labelled "Alarms" and "Sprinklers" and so punch the buttons lablled "Forepart" and "Rear".
  • Now, back at the "MAP" section of your command panel, plough the punch to change the map to come across the second floor.
  • Yous should see Juniper and the Guards on the map. Every bit each baby-sit enters a room with a Knight symbol, plow the dial on the right hand side to stand for with the room they are in. And then button the lever to release gas and knock the baby-sit out. Practice this for each of the guards that ventures into a room.
  • Y'all'll notice one guard is on the balcony and won't movement. Transport the lift up to the billiards room then press the bell. This will bring in the guard and yous'll be able to gas him. But don't stop – keep pushing that gas lever until the meter shows it as empty. This is vital. You need to use up all of the gas on the concluding guard. Practise it on the others and you'll exist exposed.
  • Juniper volition transport the briefcase downward in the lift. Grab information technology!
  • Guards will show up at the door and you'll be rumbled, but it's OK. A guard will try to shoot y'all – cake the shot with the suitcase.
  • Next, a grenade volition exist thrown into the room. Grab it using your telekenisis skills and move information technology into the big barrel on the left paw side of the room.
  • Close the door, quickly!
  • Nail. The grenade volition explode and you will be home free to die another day.

Well washed, amanuensis, you've completed the fourth level in I Look You lot To Die 2.

Level five – Performance Safe and Sound

  • Take the knife from in front of you and use it to jimmy open up the second draw on your right manus side.
  • Open the draw and you'll find a notepad, a lighter, an electrical drill, and an zipper for the drill.
  • Accept the drill and and attachment and combine them.
  • Take the lighter and employ it on the bureau logo in front of you.
  • The room will be revealed equally a fix and the wall and ceiling will be pulled away while a laser trap keeps you lot in place.
  • You'll see Juniper upwards in the room ahead of you. Yous can sit and listen to his evil monologue, or yous can moving ridge an object in front of the glass and he'll skip to the office where he tries to kill you.
  • On the left side of the glass where Juniper stands is a walkway with a rocket organisation. In front end of you on the ground is a deathray laser. You need to disable both.
  • Take whatever object and wave it around and you'll notice that the laser-guided movement-sensor missles volition follow your object. Have something, like the plate from your desk, and jerk it effectually in front of the deathray laser. If done right, the missile will smack into it and disable the deathray laser.
  • Get some other object – quickly – and jerk it above the rocket system to have it disable itself.
  • The rocket system will fall down to the ground in front end of y'all, and you'll find a bombardment is on the droppings. Grab it and adhere information technology to the electrical drill you found earlier.
  • Expect on the flooring in front end of you lot and you lot'll find the deathray laser – grab this and keep information technology condom.
  • Utilise your electic drill to open the small door higher up you lot, exposing the heat level of your laser prison house. You need to get it to overheat. Just how?
  • Take the zipper off the drill and replace it with the deathray laser. At present this is a little tricky…
  • Look over to the left in front of the trailer/caravan and y'all'll see a picayune stand with two yellow arrows. Press the buttons until the cherry-red, gold, and black flag is shown behind the podium on the correct hand side of the buttons.
  • Now, look way over to the right and you lot'll come across a mirror that can be interacted with using your telekinisis abilities. Pull it upward so it'southward standing directly.
  • At present, direct your deathray laser beam at the mirror inside the trailer/caravan and information technology should richochet to the other mirror then to the reflective flag behind the podium, and finally to the box above your head. If all goes to programme, it will overheat the light amplification by stimulated emission of radiation system and yous'll be free.
  • Your boss volition come up dorsum in over the radio and he'll ask yous to signal your location. Look upward at the catwalk and utilise your deathray light amplification by stimulated emission of radiation on the box and the film camera to destroy them, revealing the h2o tower in the background.
  • Utilize the deathray laser on the water ower and that'll exist some other mission accomplished.

Well washed, agent, you've completed the fifth level in I Await Y'all To Dice 2.

Level 6 – Functioning Ascent Phoenix

  • In the lobby, grab a bluish ticket that says "A7" on it. You'll find it on the right mitt side toward the back of the pile.
  • Take the ticket and place it into the ticket slot within the elevator and press the number "32".
  • The elevator will become shot at and you'll terminate before reaching your destination. Y'all'll stop at a floor with a red utility cart. Grab the screw driver and the wire cutting tool.
  • Adjacent, open up the door on the utility cart to reveal a couple of keys. Continue the small ane handy and use the big one on the door to a higher place you within the elevator.
  • Adjacent, take hold of the fire extinguisher from the left side of the room.
  • Utilize the blue screwdriver to remove the four screws on the broken elevator panel.
  • Once yous've done this, catch the burn extinguisher and continue a concur of it.
  • Pull off the panel and a flop will fall downwards in forepart of you, breaking and setting fire to your elevator. Use the burn extinguisher to put out the fire.
  • Now employ the wire cutters to snip the blackness and blood-red wires within the elevator panel. Practise Non touch the sparking thing in the eye. You lot'll need this later.
  • In one case yous've cutting the wires, the elevator will drib a picayune fleck, revealing another room with a control panel and some screens showing the captive world leaders.
  • Use the pocket-sized primal from earlier and utilize information technology to unlock the minor metallic box on the left hand side of the control panel – the 1 with an exclamation signal inside a triangle on a yellow groundwork.
  • Open up the box and pull the level down to costless the prisoners. You'll too detect a door opening merely to the left of the lever.
  • Grab the red box and bring information technology upward into the lift.
  • Await back downwardly to the bottom room and you'll meet a guard hat and a cattle prod on the right mitt side of the screens. Grab the cattle prod and bring it into the lift.
  • With the red box placed in front of the elevator panel, grab the blackness wire and attach it to the tip of the cattle prod that has a blackness band on it. And so grab the red wire and adhere that to the other prong.
  • Utilize the cattle prod to charge the big carmine bombardment pack.
  • Next, have the red cable from the battry pack and attach it to the red cable on the elevator panel, and the black cable from the battery pack onto the blackness cable on the elevator panel.
  • The lift volition restart and information technology'll showtime to move upwards again.
  • Oh no, there's a mechanical saw cut the elevator cables. What to do! Take hold of that sparking thingy from the elevator panel.
  • Pull down the little door with a 'Z' on it, and and so hold the sparking thingy up to the control console. Wait a few second and information technology will explode, disabling the saws.
  • You'll travel up to the superlative where Juniper is doing his evil monologue. Before he notices you, open the box on the right manus side of the walkway and pull the lever down to cause Juniper's platform meridian open and leave him hanging from the edge.
  • Juniper'south suitcase will fly out of his reach. Grab it from the correct side platform and bring it to your surface area.
  • On the left, you'll find another blue screwdriver, just in case you didn't bring your erstwhile one with you…
  • Now, open the suitcase and prepare to solve some puzzles.
  • The timer says that you have x minutes. You don't. That timer jumps downward by a couple of minutes each fourth dimension you solve a puzzle, so no dawdling effectually.
  • The first puzzle on the height left that says "CONFIRMATION" on the bottom is the easy i. Pull open the door and you'll find dials on the back. Plow them into the positions shown in the image below.
  • Next, the bottom right where it says "TARGETING" is mayhap the easiest to complete. All yous demand to do is move the little knob around and make sure it passes each right dot once to turn them all bluish.
  • And finally, the trickiest part. The one on the left mitt side – "ENCRYPTION." Employ the blueish screwdriver to remove the summit panel.
  • I'll be honest with y'all… I just smashed every button in desperation, but by looking back at my recording in tiresome motion, I tin tell you the social club in which I smashed the buttons to succeed.
  • There are six buttons in total, and we'll number them 1 through 6. Await at the image below and and so punch the buttons in the following gild: 6-4-5-3-2-5-ii-1-4-iii-5-two-five-one-four-2. Convoluted? Definitely, only it's amend than null. You could just effort smashing random buttons and run across if you tin can practice it quicker.
  • You'll then need to press the "Arrest Launch" push on the elevation right of the briefcase.
  • Oh no, low power! What to exercise! The unit will open up and reveal a place to attach the cerise and black power cables yous are currently using to power the elevator. It's you lot or the world, agent… Take those cables and brand your momma proud.

Well washed, agent, yous've completed the sixth and final level in I Await Y'all To Dice 2.

Car Mechanic Simulator 2021 | Fuel Pump Location

READ ARTICLE

Captive Cord Found Destiny 2,

Source: https://playerassist.com/guide-i-expect-you-to-die-2-complete-walkthrough/

Posted by: brothertonstims1965.blogspot.com

0 Response to "Captive Cord Found Destiny 2"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel